Fill a bit of year-long wait for Grand Theft Auto 6 with this chaotic new game


Alright, let’s be real here—you’re gonna have to wait another year before you can get your hands on Grand Theft Auto 6. Yeah, I get it. You were probably wishing this whole “delayed until May 26, 2026” thing was just a bad dream. But hey, that’s just how it goes. Time to find something else to keep you busy—whether that’s Mafia: The Old Country or even Mario Kart World (if you play it the way I do, at least).
But don’t stress—I’m not just here to ruin your day. I’ve actually got something that might help take the edge off, at least for a little while. Deliver at All Costs is a ridiculously fun, chaotic game that takes cues from the old-school Grand Theft Auto titles (you know, back when they had that top-down view). It’s a tight, open-world mess of mayhem that GTA fans will absolutely love.
Published by Konami, Deliver at All Costs puts you in the shoes of Winston, a delivery driver who lands a new job in the sleepy town of St. Monique in 1959. His task seems simple: haul packages around in his beat-up pickup truck. How tough could it be?
Well, the game answers that question with a hilarious opening gag. Right at the start, I walk out of my apartment, hop in my car, and instinctively hit the gas—except instead of moving forward, my truck rockets backward, smashing through a storefront and reducing it to rubble. It’s a brilliant intro. Not only does it show that everything in the city can be destroyed, but it also sets the tone for the ridiculous, slapstick chaos that follows.
And that’s exactly what the game delivers (no pun intended) across its wild missions, each playing with physics in clever ways. One job has me hauling a live marlin across town—except the thing keeps thrashing around in the backseat, making it impossible to steer straight. Another mission gives me a balloon inflator, which keeps lifting my truck into the air anytime my wheels leave the ground. All of this unfolds from a top-down perspective that feels straight out of Grand Theft Auto 2.

A game like this has to keep finding fresh ways to twist its core idea, and while Deliver at All Costs front-loads its best gags, there’s still plenty of variety. One standout mission has me racing toy cars against neighborhood kids, steering them like clunky slot cars—until the cops show up with tiny squad cars, trying to ram and blow me up. The unpredictability kept me hooked, even when the story fell flat or the usual open-world collect-a-thon stuff got stale.
But the real joy here is way more primal. The fully destructible environments are an absolute blast to wreck. I tried to play nice, obeying traffic laws like a good citizen—but let’s be honest, that never lasts. More often than not, I’d plow straight through a building, watching debris explode outward as I sped out the other side. The locals aren’t too happy about getting run over, either—they’ll swarm my truck, forcing me to stop and make repairs. Luckily, I can craft upgrades to deal with them, like hydraulic doors to smack away annoying pedestrians. It all adds up to this hilarious, unscripted comedy where I turn peaceful 1950s towns into my own personal demolition derby.
Sure, the game drags a little and burns through its best ideas too fast, but Deliver at All Costs is still a fun little gem, kind of like Maneater. It takes a simple, silly premise and runs with it well enough to make the whole thing worth your time. And let’s be honest—what else are you gonna do for the next year while waiting for GTA 6? Might as well grab the wheel and unleash some chaos.